So, Macworld SF 2009 Keynote, where was the iPhone Shuffle!?!!? Devastated.
Oh well, I thought I’d point out some of the highlights of the announcements, at least the things I picked up from following various live bloggings of the event! So I guess it’s kind of a live-blog of live-blogging! I’ll possibly write some more at a later date if there’s anything that really grabs my interest.
iPhoto ’09
Facial recognition tagging support and syncing with Facebook and Flickr. Any photos that get tagged on Facebook will sync back the tags into iPhoto, I think my wife is going to like that feature as she is a major Facebook image uploader.
iMovie ’09
I was one of those people who liked the iMovie ’08 already, but this new version of iMovie seems to provide all the missing features that people were looking for. The new version was demoed by Randy Ubillos who was the guy who re-engineered iMovie in the first place, I hadn’t realised that he was actually the original creator of Adobe Premiere. So I guess this proves he knows his stuff.
Garageband ’09
The ‘Learn to play’ feature looks pretty cool. There are lessons for both keyboard and guitar from popular artists like Sting, Nora Jones and Fall Out Boy. As my daughter just got a guitar for Christmas I think that will be pretty useful. There are 9 free lessons included and you can buy more via a built-in store in Garageband.
iLife ’09 – Available now on the Apple store →
iWork ’09
Some nice new features, Keynote can be controlled via the iPhone / iPod touch using a new app that you can buy from the App Store. Pages has a full screen view, a bit like the edit mode in iPhoto, which makes full use of all screen area (I remember Mac OS 6 had this ‘feature’ built in, you could only run one app at a time!). There’s now linking between Pages and Numbers so data driven features in Pages can use Numbers as a source.
iWork ’09 – Available now on the Apple store →
iWork.com
Ok, so this is connected to the iWork suite but it’s a cool enough and notable feature I thought it was worth highlighting by itself, if for no other reason than to point out how dumb the iMovie in the cloud rumours were! iWork is initially a free beta but will eventually be a paid service (I think Apple learned a lot from the MobileMe launch!), basically you can share iWork documents online and people can view them in the browser and comment on them or download the file to edit and make changes. Very similar to Google docs.
Mac Box Set
As all the iWork and iLife apps only run on Leopard Apple have released the Mac Box Set which brings iWork, iLife and Mac OS X 10.5 in one pack for £149, that’s a pretty good deal. It’s interesting that there’s no mention of Snow Leopard here at all!
Mac Box Set – Available now on the Apple store →
17" MacBook Pro
The rumours were right of course, a non-removable battery! Now before you go complaining it’s for a very good reason. It supposedly provides 8 hours of charge and can be charged 1000 times (compared to 200 – 300 charge cycles on a regular battery).
Other key specs are up to 8GB if RAM, 320GB HD by default with 256GB SSD drive as an option, also an optional non-glare screen! 2.93Ghz processor, 60% greater colour range on the screen. I’m sure it’s going to generate a lot of discussion due to the fixed battery but as it’s less than an inch thick it’s pretty impressive, especially if it can run for 8 hours driving all of that screen resolution! Available at the end of January for US $2799 or UK £1,949).
17" MBP – Available now on the Apple store →
iTunes
All iTunes music will be DRM free by the end of this quarter! There is also new pricing ranging from $0.69 to $1.29. iTunes Music Store on iPhone / iPod touch can now be accessed via 3G network too. All songs will be in the 256k format too.
Some interesting statistics they told were: 6 Billion songs sold, 10 Milion songs available, 75 Million iTunes accounts. I think the flexible pricing was what it took to get the DRM free music, it was definitely needed seeing as Amazon MP3 store has had a lot more DRM free music than iTunes for quite some time.
Macrumors.com Keynote Liveblog getting haxx0r3d
I had 3 web pages open with liveblogging of the event when suddenly random messages, rude words etc kept creeping in and then it went completely pear-shaped!
No Mac Mini, no iPhone Nano and no Snow Leopard demo!
Two updates that didn’t appear though were a new Mac Mini and the fabled iPhone Nano. Now the iPhone nano I was dubious about anyway but the Mac Mini I was sure was going to get an update, perhaps they’ll do a soft-announcement soon? Also missing was a demo of the OS X 10.6 ‘Snow Leopard’, a lot of people expected to see a demo or at least get some hint of features or progress. I think the Mac Box Set kind of indicated that there wouldn’t be anything being released in the near future.
Well, that’s my live-blog of live-blogging over, time to go check out the Apple website to read more about it all!

Anyone who is into skateboarding and owns a games console has no doubt played at least one of the many games in the Tony Hawk Pro Skater series. This game defined the genre for several years and had no equal. In recent years EA’s Skate presented the first game to seriously challenge its place at the top. One of the things that set Skate apart from the Tony Hawk games was that there was a learning curve more closely resembling the real skate experience. Skate was also helped by the capabilities of next generation consoles like the Playstation 3 and the XBox 360 which offered amazing graphics.
Nintendo’s DS and Wii consoles represented a new approach to gaming. Instead of focusing on photo-realistic graphics like the PS3 and XBox 360 these consoles used a combination of unusual interfaces and input devices to create a unique and new gaming experience. The release of these consoles brought a slew of games making use of the DS’s two screen / stylus input and the Wii’s highly-physical Wiimote / accelerometer based controls. A follow-up title
As I said before Apple really seemed to kind of just sneak in with the iPhone as a gaming platform, although many saw the potential of the iPhone as a platform for mobile applications I don’t think many realised just how capable the platform was especially in the area of graphics performance on such a small device.
Touchgrind (
The interface for Touchgrind is nice, you spin a skateboard wheel and choose from one of six sections on the wheel: Options, About, How To, Warm Up, Jam Session and Competition. Options lets you switch off sound effects and About gives you a link to the developer’s website. The next option gets you into the nitty gritty, How To is the first thing you need to check out when you first try out Touchgrind as it explains the concepts of how to maneuver the board and do tricks.
After working your way through the How To section and you’ve managed to get to grips with the basic controls then the next section to check out is the Warm Up. This section lets you just go and cruise around, there’s a few ramps and a rail that you can try and grind. There’s not that much to skate but the point is just to get familiar with skating around, trying out the various tricks on some real obstacles as well as in the large amount of empty space around the obstacles.
To help you know how near you are to obstacles there is also the ability to zoom out by clicking on the magnifying glass in the lower-right hand corner. The view then zooms out and you can see a larger area of the park, not the entire park but a larger section so you can get a better idea of what you’re trying to skate towards.
Competition is the final section and this gives you a 100 second time limit in which to skate around and build up as many points as possible. As you get higher scores new boards are unlocked which can be selected when starting the Competition or Warm Up sections. I’ve managed to get to over 400,000 points so far but still have a way to go to get over 1,500,000 points to get the highest board! I’ll need to practice a bit more :)






Finally people can stop complaining that the BBC only support Windows XP for its downloadable iPlayer application. Using a cross-platform application developed using 



