iPhone: sweet solution, evolution and disruption

When the iPhone was announced in 2007 Steve Jobs introduced it by saying that Apple was introducing three revolutionary products:

  1. Widescreen iPod with touch controls
  2. Revolutionary mobile phone
  3. Breakthrough internet communications device

At the time this seemed to cover the main functions that people would find useful on mobile phones, applications or “apps” were not yet a thing that most people cared about as most mobile phones of the preceding era had pretty clunky interfaces and getting hold of apps was controlled pretty firmly by the mobile networks.

The iPhone didn’t initially support a way for developers to make native apps, instead offering only the “sweet solution”1 of web apps in Safari. Before too long a native SDK was released in 2008, the App Store opened for business in July of that year and allowed developers to release native apps, and the beginnings of the initial app boom era started.

So those “three revolutionary products” were joined by a fourth one: a “handheld game console“. In December 2008 Apple announced the top 10 paid apps in the App Store, of those 10 the top 7 of them were games:

  1. Koi Pond2
  2. Texas Hold’em
  3. Moto Chaser
  4. Crash Bandicoot: Nitro Kart 3d
  5. Super Monkey Ball
  6. Cro-Mag Rally
  7. Enigmo
  8. Pocket Guitar
  9. Recorder
  10. iBeer
This image shows app icons from these 10 iPhone apps: Koi Pond, Texas Hold’em, Moto Chaser, Crash Bandicoot: Nitro Kart 3d, Super Monkey Ball, Cro-Mag Rally, Enigmo, Pocket Guitar, Recorder, iBeer.
These are a blast from the past!

One notable thing about the first iPhone that may seem odd now was that the camera was only a stills camera, no video support, no flash, no exposure compensation; not only that but the camera used a tiny 2 megapixel sensor. Prior to the iPhone release phones such as the 2006 Nokia N95 came with a 5MP camera, supported video and had a flash. So this aspect of the iPhone was really only providing the bare-bones, minimal requirements for taking photos. You definitely couldn’t add “Digital SLR quality camera” to that initial trifecta of devices that Steve introduced the iPhone with.

Fast-forward to 2024, the iPhone cameras have improved amazingly, the front-facing “selfie” camera alone on the iPhone 16 (first added with the iPhone 4) now takes 12MP photos and can shoot 4K video. Depending on which version of the phone you get two or three main cameras, with the iPhone 16 Pro sporting 48MP sensors with regular, ultra-wide and telephoto lenses. The iPhone is now one of the most popular cameras in the world, not just “phone cameras” but cameras in general. The iPhone, along with other smartphones, disrupted the camera industry3, even with the much poorer quality cameras in the earlier phones.

Whilst the camera(s) on the iPhone have been incrementally improving, year-over-year with each new model, this year sees an interesting new addition to both the regular and pro versions of the phone; the new “Camera Control” button. The Camera Control button is found on the side of the phone and is specifically for controlling the camera functions and provides a way to quickly access camera tools like exposure, depth of field and zoom4. The button is both a physical button and touch-sensitive control so you can press and slide sideways to navigate, adjust and select settings.

Apple has been touting their new “Apple Intelligence” AI-based features along with the release of these new phones, but I think the Camera Control is the most interesting feature on these new iPhones5. The camera has been an important feature of the iPhone for some time now and has become many people’s only camera that they use for taking photos and shooting video (even being used for making actual movies). But the addition of the Camera Control seems significant to me, in that Apple increasingly views part of its core functionality to be an actual camera, not just a phone with a camera on it.

So it seems that alongside the earlier addition of “handheld game console” to the initial three products that comprised the first iPhone we can now definitely add “High resolution mirrorless camera” to that list of “products” that makes up the iPhone.

Steve Jobs had a clear idea of the three core products that the iPhone was going to disrupt when he introduced the original iPhone, but I think the introductory slide would be something more like this had he envisaged gaming and photography becoming such a core function of the device6:

This image shows Steve Jobs on stage introducing the original iPhone with a slide saying "iPod", "Phone", "Internet" and the additions of "Gaming" and "Camera".

  1. MacStories wrote a good article looking back at the “sweet solution” back in 2018. ↩︎
  2. Ok, some might nit-pick that Koi Pond isn’t a game, but it’s definitely not a productivity app :) ↩︎
  3. Estimated to be an 87% drop in digital camera sales since 2010! ↩︎
  4. At the time of writing Apple has said additional functionality is coming in a future software update: “Camera Control will introduce a two-stage shutter that lets you automatically lock focus and exposure with a light press“. ↩︎
  5. Also, Apple Intelligence technically isn’t out at the time of writing, only with iOS 18.1 and subsequent point updates will it incrementally become available. ↩︎
  6. Is a “phone” still a core part of a smartphone device now? Arguably “internet communication” has replaced much of the traditional phone usage now. ↩︎

Wallows

This photo book about the infamous “Wallows” ditches in Hawaii looks pretty cool:

The Wallows, one of the most iconic locations of 1980’s skateboard culture. The spot was featured in the beginning of the Bones Brigade’s 1987 video “The Search for Animal Chin,” in which Tony Hawk, Steve Caballero, Lance Mountain, Tommy Guerrero, Mike McGill, Rodney Mullen and Mike Vallely go in search of the mysterious (and fictional) skater legend Animal Chin – have you seen him?
Thirty years later, photographer Taro Hirano – himself a skater during the 1980s who was heavily influenced by the video – visited the location in Hawaii to capture it in photographs. His images focus on details and dirt, and record the legendary location from the eyes of someone able to see the magic and history of this drainage ditch.

https://www.shashasha.co/en/book/i-haven-t-seen-him

RaD: A definitive history of Skateboarding in the UK from 1978–1995

Growing up as a BMX obsessed then skateboarding crazy kid in the 1980’s “RaD” (short for Read and Destroy) magazine was THE major source of everything about skateboarding.

Every month, every issue, I would read it from cover to cover. From the cover, contents page, articles, letter’s page*, photos to the small ads at the back I would consume everything about it and so much of it is forever burned into my brain to be recalled at random times! In the times way before the internet, instagram, youtube and social media the printed skateboard magazine was the only window into the wider realms of skateboarding in the UK and beyond.

A small sample of my personal RaD magazine archive :)

RaD had several key photographers who contributed to the magazine: Vernon ‘Jay Podesta’ Adams, Tony ‘Dobie’ Campbell, ‘Mad’ Mike John, Tim Leighton-Boyce, Paul Sunman and Wig Worland. I once stayed over at Tim Leighton-Boyce’s flat in London many years ago and spent hours looking through boxes of photos, some which had been in print and some that never saw the light of day.

Since the late 1990’s all of Tim’s and other contributor’s photos and all the materials from the production of RaD – much of which predates fully digital workflows of graphic design and print production – has been in storage in various places. But in recent years massive efforts have been taken to sort through all of the remnants of the RaD magazine archives and has resulted in a Kickstarter campaign to document the history of skateboarding in the UK and the role and influence that RaD magazine had and the effect it continues to have to this day.

“Skateboarding History. RaD. The book of the magazine.”

The Kickstarter project is titled: “Skateboarding History. RaD. The book of the magazine.” and has the sub-title “A definitive history of Skateboarding in the UK from 1978–1995
The Read and Destroy archive book project.”. The plan is for a two-volume book and is summarised on Kickstarter:

This two-volume book revisits the seminal independent magazine RaD (Read and Destroy), first published over 30 years ago – and still with a global following today. It is an inside view on skateboarding and youth culture from the 1970s, 80s and 90s, told primarily through the archives of 6 British skate photographers at the core of the magazine’s original editorial team.

https://www.kickstarter.com/projects/322122905/rad-the-book-of-the-magazine/description
This is what the finished two-volume book should look like.

There are only about 8 days to go as I type this so if RaD magazine is something that had a similar influence on yourself as it did to me, or your keen to see this aspect of skateboarding-related social history be brought to the surface, or if you love photography or graphic design then I’d strongly encourage you to go and back the project as the resulting book is going to be something special in all those aspects. Do it, go back it now and help make it happen!

View the Kickstarter project here: https://www.kickstarter.com/projects/322122905/rad-the-book-of-the-magazine

You can also find more about RaD on their website and social media sites at:

https://www.youtube.com/watch?v=VQsQoUZ4b-w
https://www.youtube.com/watch?v=3mSWrgHp0CU
*My own letters made it to the letters page once or twice ;)

Can’t surf the web, but can surf the waves!!!

Good news on the laptop front, my damaged powerbook was going to cost over £2000 to fix so I’m getting it replaced by the insurance company! So I’m ordering a nice shiny MacBook Pro any day now. So that’s cool, but I’ll still have to wait 3 or 4 weeks before I’ll get it so Annie and I are still without a computer to use at home.

Even though I can’t surf the web I can now surf the waves, yep, I finally got a surfboard! I’ve wanted one for ages and my friend Aaron was moving back to New Zealand and didn’t want to pay to ship it back over.

Surf's up!

It’s a 6’6″ custom Mark Richards board and it’s a bit thicker than a regular board so it should be pretty good for the surf around here. I’m looking forward to taking it out on the water even just for a paddle about, I know it’s pretty cold over here for surfing compared to say Australia, but there’s a big plus side too – NO SHARKS!!! ;)

Fun picture of Natalie time!

Here’s a picture of Natalie chilling in one of her favourite environments, a ball pool!

Natalie chilling in her domain
This was taken (with my phone so quality is low!) at the Marmalade Pot restaurant in Dundee whilst dining with Uncle Alistair, Aunty Maureen, Granny and Daddy (Mommy was in Ireland so she wasn’t there).

~Rick

Happy Birthday Natalie!

Today is my daughter Natalie’s 3rd birthday, last night we had a party and invited a few people over. Here’s a few photo highlights:

One happy Snow White...
Natalie was (and still is!) L O V I N G this dress! She really wanted to go to bed with it on, but I managed to persuade her it wasn’t a good idea!

Angels gotta eat...

Even Angels gotta eat! I think this is her ‘grumpy’ face, another Snow White vertically challenged character reference.

Ooh, candles!
Cake! Pink! Just as she requested! (‘Happy’)

Cinderella dress
Ooh, a Cinderella dress too! There were more costume changes than a Christmas pantomime!

Jemima, Natalie and Jay
A group shot: Jemima, Natalie and Jay. You can see Jay ‘helping’ Natalie open a present by operating her hand for her!

Thank you to everyone who bought Natalie a gift, she was deluged with pressies and had a great party!

~Rick