More random thoughts on the iPad

I’ve already written my thoughts on the iPad, but here’s a few more thoughts about the iPad that have either been going through my mind or I’ve read about elsewhere and that I think are worth drawing attention to.

Another reason why Flash won’t be on the iPhone: Flash isn’t the only web plugin

If Apple allows Flash on the iPad (or iPhone / iPod touch) then the floodgates will be opened for other plugin such as Microsoft’s Silverlight and Java to be allowed onto the device. Possibly even opening Apple up to anti-competitive scrutiny for only allowing Flash. If Flash isn’t on the iPhone then no other plugin / runtime has any more of a right to be there either.

Mac OSX Snow Leopard an indication of OSX on iPad-like devices?

Reading this TechCrunch article about rumours of a possible larger iPad running something more like the full Mac OSX made me wonder whether the slimming down process involved in the development of Snow Leopard is a clue as to whether we’ll see OSX running on lower-powered, lower-energy processors. Perhaps we’ll even see Mac OSX running on the ARM processor architecture itself? Even if not on a different processor architecture then at least on some other efficient low-powered chip.

The controlled nature of the iPad’s OS has gotten some people worried that future versions of Mac OSX will end up being the same with no ability to install apps of your own choosing etc. It would be interesting to pose this question directly to Steve Jobs – just what is the future of Mac OSX? I guess we’ll find out at the next WWDC!

Many Flash games websites wouldn’t be playable on the iPad

Louie Mantia makes some really good points in his article “Flash Isn’t The Problem, Flash Design Is The Problem”. Many Flash based websites rely on you hovering over menus to navigate through them, and the majority of Flash games use the keyboard as the means of controlling them. Both of these methods of interaction are not applicable to the iPhone or iPad’s interface paradigms, as such even if Flash was on the iPhone or iPad you wouldn’t be able to use many of these sites or play many of the games!

~

If I think of anything else or find other interesting post I’ll add them here :)

Thoughts on the iPad

Apple have finally unveiled their tablet device to the public so we can finally stop hearing all of the pontification that has gone on for the last few months about a device that Apple had never given any public indication even existed (the pontification only to be replaced by the rumblings and grumblings of those who got too enamoured by some of the various rumours!).

In the true spirit of “Internet Journalism” I thought I’d add my own thoughts about Apple’s newly announced iPad. Here are a few thoughts / questions about the iPad and the impact it may have.

Flash on the iPad?

It’s a question being asked by many people, and with a move to a larger screen some would say it deserves even more to be on the device. However, I wouldn’t expect it soon, if ever to be honest. Unless the Flash plugin can be made more efficient processor, memory, energy wise it won’t happen.

I don’t think this is simply arrogance on Apple’s part as some might say, I think Apple approach the usage of the iPhone OS that runs on the iPhone and the iPad with a view to making it as efficient as possible. Some people were expecting or hoping for the iPad to use the full Mac OSX but are disappointed that it’s not on there, although some see that as a limitation I think it shows that Apple isn’t willing to put even their own more fully-featured OS on the iPad as it wouldn’t run as efficiently on the device. So if they do that with their own OS why should we expect an unmodified / unoptimised version of Flash to be allowed on the device?

I do think there is more to it than just the issue of efficiency though, John Gruber makes some good points in his recent post “Apple, Adobe, and Flash“. Personally I doubt Flash will ever be on the iPad or iPhone.

Will there be a new iPad App Store “Gold Rush”?

Even though I doubt Adobe will ever get Flash on the iPad I do look forward to seeing what native apps Adobe might bring to the iPad. Photoshop Mobile is a great little app for the iPhone so a larger sized version of that could be pretty cool. Apple have set a nice precedent for full-featured apps like Keynote, Pages and Numbers at $9.99 each so there could be some financial incentive to create a good image editing app.

It may only be a 1ghz processor in the iPad but it appears to be far more powerful than the raw ghz would suggest. It would be great if the $9.99 price point can remain as it might encourage developers of iPhone apps to develop more for it, as the race to the bottom and the $0.99 / £0.59 price point has made the supposed “Gold Rush” of the App Store an impossible dream for many, many developers.

Does the iPad signify the end of Mac OSX?

Some people have concerns that Apple’s focus on the iPhone OS is an indication that Apple is heading away from the geek or power user and is instead focused solely on the domestic / consumer end user. Whilst that may be true to some degree (Apple is a consumer electronic company after all) I think that Mac OSX has a strong future and a rightful place on the more powerful hardware that the MacBook, Mac Mini, iMac and Mac Pro computers offer.

I think that iPhone OS will influence the future development of Mac OSX in regards to user interface and aesthetics. Mac OSX 10.6 Snow Leopard brought a lot of efficiency improvements, largely thanks to the optimisation required to get iPhone OS running on the limited hardware requirements of the iPhone and iPod touch (along with the dropping of PPC support!).

The iPad is the gateway drug for Mac OSX development.

The iPod and iPhone have often been seen as a ‘gateway drug’ for Apple laptops / desktop computers – people like how nicely they work and are then attracted to Mac for the same reasons. In a similar way I think the iPad will be a gateway drug for iPhone developers getting into developing apps for the full Mac OSX that runs on Apple’s laptops and desktops.

Designing apps for the iPad will bring with it some new challenges for mobile device developers – more screen space for the user interface, processor and memory improvements. Apple are touting the iPad as a third category of device in-between a smart phone and a laptop, developers will have to get used to this paradigm as well.

The iPad isn’t just a laptop with a small screen (i.e netbook) it’s a new type of device with hardware and software tailored to suit the demands of a lower speed cpu and lower memory. Netbooks generally push the limits of their smaller hardware form and tend to run Windows XP or Windows 7 which are really laptop OS’s and as such really need to be running on at least a 1.6ghz atom cpu with 2GB of memory to be usable. The iPad is built a whole different way, with a focus on using the minimum of cpu speed and memory by maximising the efficiency of the OS.

Where the iPad becomes the gateway drug is that as iPhone developers (many of whom didn’t previously develop for Mac OSX) get into developing iPad apps they will get more familiar with developing for a larger screen resolution. They’ll bring with them the knowledge and experience of developing apps within the tight constraints of the iPhone’s cpu and memory and start to enjoy the freedom and power that the iPad’s higher spec offers them. It’s only a short step to see how a developer could then take the next step up and make their apps function on the full Mac OSX laptop / desktop OS.

I look forward to seeing an increase of very efficient programmers developing apps for Mac OSX in future, having learned to code Objective-C within very tight limitations. :)

Other media coverage etc.

Why Flash CS5’s export to iPhone App is better than native Flash support

Adobe announced at their annual MAX conference that the next version of Flash CS5 will include the capability to publish iPhone apps, and in fact that there are several games in the App store already that were created using a pre-release version of the software.

There’s been a lot of commentary on blogs that seem to think that Adobe have added this feature because they think that they may never get Flash as a plugin on the iPhone, indeed that this is some kind of ‘backdoor’ route for Flash on the iPhone. However, I disagree, I just don’t think that there’s any reasoning like that at all.

While it is great that Flash developers will have a way to get content onto the iPhone now I think that the ability to create iPhone apps is a much better opportunity for them than having native Flash on the iPhone.

Why? One simple reason: Money. A lot of people are willing to pay money for an iPhone app, but people are far less willing to part with money for Flash games that run in the browser. It simply presents a much better business opportunity for Flash developers.

iTunes 9 and other wonders…

Apple’s 09/09/09 Media event introduced some new things both expected and unexpected, many expected an iPod touch with a camera but instead there was an iPod nano with not only a camera but FM radio and a built-in pedometer! I was surprised about the FM radio as I never expected that to be added to an iPod. Here’s a few of the things Apple introduced today along with some thoughts / notes etc:

iPod shuffles – shiny rainbows

Now in multiple colours as well as a special edition stainless steel model. There were rumours that this tiny little iPod was going to be ditched but that didn’t happen. They also announced a new 2GB model along with shuffle-compatible third party headphones and controller peripherals. I’m not sure how much smaller you could make an iPod shuffle really. (iPod shuffle ?)

iPod nano – complete with camera

At first I didn’t think an iPod nano with a camera was that big a deal but after watching one of the video clips demoing the video features I found myself wanting one to carry around so that I could film things again. I’ve missed being able to film stuff since getting my iPhone 3G, however, there’s no way I’m buying yet another iPod so I’ll just have to look into getting an iPhone 3GS at christmas time instead! The nano’s video format is 640×480 pixel h.264 video and looks to be pretty good quality, it almost makes me wish Apple would just make a dedicated camera but I don’t think that will happen. (iPod nano ?)

iPod classic – memory bump

There’s nothing that different in store for the iPod classic, just a simple storage bump from 120GB to 160GB instead. I still like the classic iPod and the scroll wheel, it’s a great interface for accessing files. The iPhone / iPod touch’s touch screen is great but the scroll wheel is still very efficient I think. I wonder though how much time is left for these iPods? Probably still a fair bit, but once flash memory gets into at least 128GB sizes I think the iPod classic will be assigned to the history books. (iPod classic ?)

iPod touch – 64GB model and price drop

There was no rumoured iPod touch-with-camera announced, just a price drop on the existing model as well as a 64GB model announced. I think a new version with a camera is in the works, it just doesn’t make sense for the nano to have it and not the touch. Also the lineup is now 8GB, 32GB and 64GB, I’d expect to see it become 16GB, 32GB and 64GB when the new model is announced. That’s just my speculation though. Update: This press release from Apple about the new iPod touch updates paints a slightly different picture though, it indicates that the 32GB and 64GB iPod touches have the same internals as the iPhone 3GS, “The 32GB and 64GB models also include up to 50 percent faster performance and support for even better graphics with Open GL ES 2.0“. Interesting. (iPod touch ?)

iTunes 9

An expected announcement and one that took up the majority of the media event. iTunes 9 introduced a revamped interface (with it’s usual introduction of unusual / new interface aesthetics!) and a few other new features. One thing that’s disappeared though is the shopping cart feature, now you have to either add it to the also newly added Wish List feature or you have to use 1-Click purchasing! That’s a little bit scary.

There’s now also the option to share items on the store to either Facebook or Twitter, I was hoping for more integration with social networks, particularly last.fm but alas it’s not to be. One other thing I noticed is that iTunes now finally behaves like all other good Mac apps and will actually maximise when you click the maximise button! Previously this would toggle iTunes into it’s Mini Player mode, I’m really glad they’ve changed this.

Here’s a rundown of some of the new features of iTunes 9:

  • iTunes LP – Intended to introduce the digital equivalent of album covers complete with liner notes, lyric, videos etc. This is something that is long overdue, I look forward to checking out some of these. Another question though is how are these made? I’m pretty sure they won’t involve Flash but I’ll be keen to find out how they’re produced.
  • Home sharing – This basically allows you to easily share tracks between up-to five machines that you can authorise to play back songs. This seems really handy for households with more than one computer, drag and drop songs between shared libraries.
  • Redesigned iTunes Store – Improved navigation is one of the main tweaks, it now seems more like a web page with consistent navigation along the top of the window. You can also set an option in the preferences to use the full window when browsing the store, this basically gets rid of the list of options on the left hand side. It’s quite handy to get a bit more space when browsing the store.
  • iTunes Extras – Another long overdue feature! I’m not that impressed with the iTunes store’s video offerings, many movies are not available to rent until long after many other rental stores have had them. So these movies are only available to purchase, what’s more they’re a bit expensive too compared to picking them up in DVD format from somewhere like play.com or even at your local Tesco supermarket. Ok, rant over. iTunes Extras basically adds a bit more value by including the special features that you’d get on your regular (and cheaper!) DVD purchase. I’m a tiny little bit more likely to buy one now (I still probably won’t though).
  • Genius mixes – An interesting new feature, it finds songs that go well together and automatically makes mixes out of them. One thing to point out though is at first I couldn’t see where this feature was, you need to choose ‘Update Genius’ from the Store menu in iTunes in order to update and activate the feature.
  • Improved syncing – Undoubtedly one of the most sought after features by anyone who owns an iPhone or iPod touch and has a lot of applications on it, you can now organise the layout of all of your apps inside iTunes itself. It’s not quite how I’d proposed it but close ;)

iPhone OS 3.1

iPhone OS 3.1 for iPhone (and 3.1.1 for iPod touch) were announced too. It introduces a few new features that tie in with iTunes 9’s new features, nothing massively new but then again it is a point update. Amongst the various features shown on the iPhone OS software update page a couple of little tweaks caught my eye:

  • Remotely lock iPhone with a passcode via MobileMe
  • Warn when visiting fraudulent websites in Safari (anti-phishing)

Being able to lock an iPhone remotely enhances the already brilliant MobileMe feature of locating your iPhone via GPS and also remotely wiping a lost iPhone. Anti-phishing support in Mobile Safari is a great feature too, something all browsers need these days.

Anyway, enough writing about it all, I’m going to go and re-organise my iPhone apps :)

How to make your Nokia N95 more like an iPhone

My recent switch to an iPhone after using a Nokia N95 for the last year and a half has been great, there’s a load of features on the iPhone that just make a load of sense.

I’d always been keen to try out the various apps available from the Nokia Labs website on my N95 so I thought I’d just do a quick post with links to apps that can make your N95 just a little bit more like an iPhone! These will also work on many other S60 Symbian OS Nokia phones and they are also free downloads from the Nokia Labs website!

Conversation

SMS management on the iPhone is great as it gives you a view that’s similar to that found in an instant messaging app like iChat / MSN etc. It’s great as it allows you to see the messages in the form of a conversation. The Conversation app from Nokia allows to you something pretty similar.

http://betalabs.nokia.com/betas/view/conversation

Contacts on Ovi

This app mainly provides an Instant Messenger experience but also adds some cool features like status updates and location updates. If you’ve been envious of the Brightkite app for iPhone then this is something similar.

http://betalabs.nokia.com/betas/view/contacts-ovi

Friend View

If you need a bit of a Twitter fix (ok, I know that you can get actual Twitter apps for Symbian!) or want more of a Brightkite experience then Friend View offers location and micro-blogging service.

http://betalabs.nokia.com/betas/view/nokia-friend-view

Nokia Audiobooks

The iPhone is, obviously, a great music player that will also play audiobooks with various controls. The N95 in comparison is an ok music player but isn’t up to playing audiobooks. However, Nokia Audiobooks fills that gap by allowing playback of highly efficient audiobooks by using tools like bookmarking and browsing chapters.

http://betalabs.nokia.com/betas/view/nokia-audiobooks

Set your camera to low quality and don’t record video

Ok, this last one is a joke. It’s true that in comparison to the N95 the iPhone camera is not great, it’s poor in low light and doesn’t support video recording at all. So if you want an authentic iPhone experience on your N95 change your picture settings on the N95 to their lowest and you’ll get something similar to the iPhone! (although probably still better!).

The iPhone Apphabet

When I was bored one day I realised you could make words out of some of the apps on the iPhone, it got me to wondering if you could find iPhone apps with all the letters of the alphabet.

The answer? Yes you can.

The iPhone Apphabet

Touchgrind (A short history of skateboarding games)

Anyone who is into skateboarding and owns a games console has no doubt played at least one of the many games in the Tony Hawk Pro Skater series. This game defined the genre for several years and had no equal. In recent years EA’s Skate presented the first game to seriously challenge its place at the top. One of the things that set Skate apart from the Tony Hawk games was that there was a learning curve more closely resembling the real skate experience. Skate was also helped by the capabilities of next generation consoles like the Playstation 3 and the XBox 360 which offered amazing graphics.

In the area of hand-held consoles however, the Tony Hawk franchise offered the only skateboarding games for Sony’s PSP and Nintendo’s DS. Skate was never released for either of these hand-held devices perhaps largely due to the selling point of their high-end graphics. The sequel, Skate 2, will also only be available for the PS3 and XBox 360.

Nintendo’s DS and Wii consoles represented a new approach to gaming. Instead of focusing on photo-realistic graphics like the PS3 and XBox 360 these consoles used a combination of unusual interfaces and input devices to create a unique and new gaming experience. The release of these consoles brought a slew of games making use of the DS’s two screen / stylus input and the Wii’s highly-physical Wiimote / accelerometer based controls. A follow-up title ‘Skate It’ brings the gameplay of Skate to these consoles, although it’s not so much a sequel to Skate but more of a game in its own right. ‘Skate It’ for the DS and Wii makes use of the unique controls of these consoles to offer something even more akin to the real skating. The Wii in particular offers something new with gameplay being controlled with the Wiimote, nunchuk and also the Wii Balance Board enabling game control with hands and feet.

In regards to hand-held consoles the DS is the only platform offering the mixture of unusual interface / input and the unique game play of the Skate It games, although the Tony Hawk franchise is currently regrouping and planning a new wave of games to make use of these types of unique interface so presumably this will include the DS.

However there is also one other unique gaming platform on the scene, one which has kind of slowly crept in under the radar without, intially at least, any kind of fanfare or hyped launch as a gaming platform:

Apple’s iPhone and iPod touch: a gaming platform

The iPhone and iPod touch platform offers an awesome touch screen interface allowing input such as an onscreen keyboard and finger gestures for scrolling and resizing. Since the launch of Apple’s App Store third party developers have been launching games by the thousands making the iPhone platform a hugely popular and financially successful platform for many game developers both small and large.

As I said before Apple really seemed to kind of just sneak in with the iPhone as a gaming platform, although many saw the potential of the iPhone as a platform for mobile applications I don’t think many realised just how capable the platform was especially in the area of graphics performance on such a small device.

Interestingly this isn’t the first time Apple has considered developing a gaming platform, the Pippin console had limited release back in the 90’s but was eventually shelved. Since then many people, including myself, have pondered as to whether Apple, like Microsoft, might make a new attempt to enter the gaming market.

The iPhone and iPod touch are the proof that Apple have indeed entered the gaming market, but like they have done before it is on Apple’s own terms by creating a unique platform unlike anything else on the market.

iPhone + skateboarding = Touchgrind

Ok, we’re up to date with the history lesson. As you might expect such a powerful hand-held gaming platform as the iPhone / iPod touch has some great games available for it, Super Monkey Ball, Crash Cart Bandicoot, Cro-Mag Rally to name a few. But, what about skateboarding games?

There have actually been two skateboarding games to date, the first to launch was called iSkate (iTunes Store Link) but wasn’t really much more than a proof of concept, it lacked any real game play and was poorly received (especially as people paid for it).

Touchgrind (iTunes Store link) by illusionlabs however is a different story. Built on the same basic principle of iSkate, the idea is that you see the skateboard from a top-down view and you control the board with two fingers. A combination of finger gestures allows you to flip the board in various ways. It’s a bit like playing with a virtual fingerboard, and if you’ve ever messed around with one of those you’ll know it’s hard to do tricks with your fingers!

The interface for Touchgrind is nice, you spin a skateboard wheel and choose from one of six sections on the wheel: Options, About, How To, Warm Up, Jam Session and Competition. Options lets you switch off sound effects and About gives you a link to the developer’s website. The next option gets you into the nitty gritty, How To is the first thing you need to check out when you first try out Touchgrind as it explains the concepts of how to maneuver the board and do tricks.

Warning: Learning curve ahead

I have to admit that when I first tried it I found it pretty hard, like the Skate and Skate It games I mentioned before there’s actually a fair bit of a learning curve in getting the techniques down. At first it was a bit frustrating and I ended up coming back to it a few times before it really clicked with me. That element of frustration is actually quite cool though as it’s a pretty realistic skateboarding learning curve, it’s not uncommon to experience frustration learning tricks for real!

After working your way through the How To section and you’ve managed to get to grips with the basic controls then the next section to check out is the Warm Up. This section lets you just go and cruise around, there’s a few ramps and a rail that you can try and grind. There’s not that much to skate but the point is just to get familiar with skating around, trying out the various tricks on some real obstacles as well as in the large amount of empty space around the obstacles.

It soon becomes apparent that with the top-down view that Touchgrind uses it’s quite hard to see where you’re going. Because of this there are icons that indicate what type of obstacles you are near and which direction they are in. This at least gives you some indication of what’s near you and allows you to steer in the right direction. However, it’s still a little tricky knowing exactly when you’re going to be near enough to an obstacle to jump on to it.

To help you know how near you are to obstacles there is also the ability to zoom out by clicking on the magnifying glass in the lower-right hand corner. The view then zooms out and you can see a larger area of the park, not the entire park but a larger section so you can get a better idea of what you’re trying to skate towards.

You can drag around with your finger to see all available obstacles (or in the case of the Warm Up park lots of empty space!). This certainly helps when you’re trying to line up for an obstacle, and is especially useful when trying to gauge how far away from an obstacle you are.

Warmed up? Let’s jam…

After the Warm Up section you can then move onto the Jam Session where you get to use the full skatepark with a lot more obstacles. The main object of the Jam Session is to see how high a score you can get with a single trick or combination of tricks on an obstacle, there’s no time limit so you can just skate around for as long as you want trying to get that flip-to-grind flip-out combo down perfectly!

Competition is the final section and this gives you a 100 second time limit in which to skate around and build up as many points as possible. As you get higher scores new boards are unlocked which can be selected when starting the Competition or Warm Up sections. I’ve managed to get to over 400,000 points so far but still have a way to go to get over 1,500,000 points to get the highest board! I’ll need to practice a bit more :)

Finishing off… Last run…

So, that’s my quick-ish overview of how Touchgrind works, the best thing to do though is go ahead and buy Touchgrind yourself and check it out. It’s only £2.99 from the App store but the quality of the gameplay in Touchgrind, like many of the apps in the app store, is worth more than its price tag. The developers of the game, Illusion Labs are keen to get feedback from users so try it out and tell them how you think it could be improved. I’m sure some kind of multi-player mode is likely to be added in future, playing over wifi could be an interesting experience although I’m not quite sure how that will work due to the challenges already present with the top-down UI that Touchgrind uses.

I think Touchgrind is a great example of how powerful a platform the iPhone / iPod touch is, the touch screen interface offers a completely new control interface for a skateboarding game. As yet Touchgrind doesn’t make use of the accelerometer in the iPhone / iPod touch, perhaps this could be made use of in a future version? Or perhaps in some other skateboarding game?

I’ve included a few more screenshots from the game just to give a bit more of a taste of how it looks, go ahead and check it out.


Forget the iPhone Nano, here is the iPhone Shuffle

The other hot rumour leading up to Macworld San Francisco is for a smaller form iPhone, supposedly called the iPhone Nano. Macrumors published a sketchy picture of the supposed iPhone Nano which shows it as basically a shrunk-down version of the regular iPhone.

Personally I can’t see that being real, it simply does just look like a scaled down iPhone. However, people said the same thing about the previous generation iPod Nano when pictures showed the short squished format but it turned out to be real so who knows?

My money though is on an even smaller device – the iPhone Shuffle!

Secret pictures of the new iPhone Shuffle

You heard it here first! ;)

An idea for improving iPhone App management in iTunes

The iPhone App Store is a huge success with thousands of applications available. However, it doesn’t take long after downloading a whole load of apps before you’ve got pages and pages of apps on your iPhone. With just two, three or maybe even four pages of apps it’s not too difficult to remember where specific applications are but beyond that it gets harder.

One solution to helping find the apps installed is to create pages with specific types of apps on each page, perhaps Social networking apps on one page, games on another and so on. However, you can soon end up with a lot of pages using this method. Currently on my iPhone I have about seven pages of apps and it’s getting increasingly difficult and time consuming to manage this as I add more applications.

Screenshot of my iPhone screen layouts
The current app screens on my iPhone

The problem is that you can only move applications around one at a time so trying to move apps from one page to another is a pretty slow and laborious process. It’s made worse because there is no way to adjust the order of the pages of apps or to insert a new page, so if you wanted to insert a whole new page in between your second and third pages the only way to do it is move all of the apps from the last page onto a new page. You can then move all the apps from the the third page etc one page forward, not a simple or quick process! Obviously this method of management is pretty useless with an increasing amount of apps.

Tuning up iTunes App management

So, what can be done to fix this? Well, I’m sure something could be done to make app management on the iPhone itself better but the solution I’ve got in mind is to improve the Applications management inside the desktop iTunes application.

When your iPhone is mounted you can currently configure which Apps are synced across to your device, What’s needed is an additional panel within this section that shows the layout of all the pages of apps on the iPhone. This panel would allow you to easily drag and drop applications between pages using your mouse or trackpad, you would also be able to re-order the pages and insert new pages in between the existing pages. It would also allow you to delete pages including all of the apps on them, unless of course it contains any of the core apps that cannot be deleted. In that circumstance a warning message would appear indicating that fact but the page would be left alone.

Mockup of iTunes app management screen
Mockup of iTunes app management screen

It seems like a simple and user friendly way to manage all your apps. If you think of how you manage music in iTunes, you can create playlists and drag and drop files in and out of them. This method of management would give that same kind of control for applications.

So, how long until we see this method of app management in iTunes? ;)

Goodbye N95, Hello iPhone

It’s been 18 months since I got my Nokia N95 and I’ve enjoyed using it, the combination of a phone with a good quality still camera and also pretty good video camera along with wifi access has been great to use.

Since getting an iPod touch last christmas it was pretty much inevitable that once my phone contract was up that I would switch to an iPhone. Although the N95’s killer app is a great camera, the array of applications for the Nokia N95 pales in comparison to what is available for the iPhone and iPod touch.

In contrast to the N95 the iPhone’s biggest weakness is its camera, much lower resolution stills and no video support at all. However, overall the iPhone is a much better device so I will live with the camera as it is and will probably keep a pay as you go sim in my N95 and still make use of it for filming and photos. The iPhone’s killer app is the fact that there are many killer apps available for it due to the success of Apple’s App Store.

When I got the N95 back in June 2007 I called it my iPhone substitute, it’s served me well but I’m enjoying using my iPhone a lot. It’s sure to be the subject of a few blog posts in the months to come.

~Rick