Touchgrind (A short history of skateboarding games)

Anyone who is into skateboarding and owns a games console has no doubt played at least one of the many games in the Tony Hawk Pro Skater series. This game defined the genre for several years and had no equal. In recent years EA’s Skate presented the first game to seriously challenge its place at the top. One of the things that set Skate apart from the Tony Hawk games was that there was a learning curve more closely resembling the real skate experience. Skate was also helped by the capabilities of next generation consoles like the Playstation 3 and the XBox 360 which offered amazing graphics.

In the area of hand-held consoles however, the Tony Hawk franchise offered the only skateboarding games for Sony’s PSP and Nintendo’s DS. Skate was never released for either of these hand-held devices perhaps largely due to the selling point of their high-end graphics. The sequel, Skate 2, will also only be available for the PS3 and XBox 360.

Nintendo’s DS and Wii consoles represented a new approach to gaming. Instead of focusing on photo-realistic graphics like the PS3 and XBox 360 these consoles used a combination of unusual interfaces and input devices to create a unique and new gaming experience. The release of these consoles brought a slew of games making use of the DS’s two screen / stylus input and the Wii’s highly-physical Wiimote / accelerometer based controls. A follow-up title ‘Skate It’ brings the gameplay of Skate to these consoles, although it’s not so much a sequel to Skate but more of a game in its own right. ‘Skate It’ for the DS and Wii makes use of the unique controls of these consoles to offer something even more akin to the real skating. The Wii in particular offers something new with gameplay being controlled with the Wiimote, nunchuk and also the Wii Balance Board enabling game control with hands and feet.

In regards to hand-held consoles the DS is the only platform offering the mixture of unusual interface / input and the unique game play of the Skate It games, although the Tony Hawk franchise is currently regrouping and planning a new wave of games to make use of these types of unique interface so presumably this will include the DS.

However there is also one other unique gaming platform on the scene, one which has kind of slowly crept in under the radar without, intially at least, any kind of fanfare or hyped launch as a gaming platform:

Apple’s iPhone and iPod touch: a gaming platform

The iPhone and iPod touch platform offers an awesome touch screen interface allowing input such as an onscreen keyboard and finger gestures for scrolling and resizing. Since the launch of Apple’s App Store third party developers have been launching games by the thousands making the iPhone platform a hugely popular and financially successful platform for many game developers both small and large.

As I said before Apple really seemed to kind of just sneak in with the iPhone as a gaming platform, although many saw the potential of the iPhone as a platform for mobile applications I don’t think many realised just how capable the platform was especially in the area of graphics performance on such a small device.

Interestingly this isn’t the first time Apple has considered developing a gaming platform, the Pippin console had limited release back in the 90’s but was eventually shelved. Since then many people, including myself, have pondered as to whether Apple, like Microsoft, might make a new attempt to enter the gaming market.

The iPhone and iPod touch are the proof that Apple have indeed entered the gaming market, but like they have done before it is on Apple’s own terms by creating a unique platform unlike anything else on the market.

iPhone + skateboarding = Touchgrind

Ok, we’re up to date with the history lesson. As you might expect such a powerful hand-held gaming platform as the iPhone / iPod touch has some great games available for it, Super Monkey Ball, Crash Cart Bandicoot, Cro-Mag Rally to name a few. But, what about skateboarding games?

There have actually been two skateboarding games to date, the first to launch was called iSkate (iTunes Store Link) but wasn’t really much more than a proof of concept, it lacked any real game play and was poorly received (especially as people paid for it).

Touchgrind (iTunes Store link) by illusionlabs however is a different story. Built on the same basic principle of iSkate, the idea is that you see the skateboard from a top-down view and you control the board with two fingers. A combination of finger gestures allows you to flip the board in various ways. It’s a bit like playing with a virtual fingerboard, and if you’ve ever messed around with one of those you’ll know it’s hard to do tricks with your fingers!

The interface for Touchgrind is nice, you spin a skateboard wheel and choose from one of six sections on the wheel: Options, About, How To, Warm Up, Jam Session and Competition. Options lets you switch off sound effects and About gives you a link to the developer’s website. The next option gets you into the nitty gritty, How To is the first thing you need to check out when you first try out Touchgrind as it explains the concepts of how to maneuver the board and do tricks.

Warning: Learning curve ahead

I have to admit that when I first tried it I found it pretty hard, like the Skate and Skate It games I mentioned before there’s actually a fair bit of a learning curve in getting the techniques down. At first it was a bit frustrating and I ended up coming back to it a few times before it really clicked with me. That element of frustration is actually quite cool though as it’s a pretty realistic skateboarding learning curve, it’s not uncommon to experience frustration learning tricks for real!

After working your way through the How To section and you’ve managed to get to grips with the basic controls then the next section to check out is the Warm Up. This section lets you just go and cruise around, there’s a few ramps and a rail that you can try and grind. There’s not that much to skate but the point is just to get familiar with skating around, trying out the various tricks on some real obstacles as well as in the large amount of empty space around the obstacles.

It soon becomes apparent that with the top-down view that Touchgrind uses it’s quite hard to see where you’re going. Because of this there are icons that indicate what type of obstacles you are near and which direction they are in. This at least gives you some indication of what’s near you and allows you to steer in the right direction. However, it’s still a little tricky knowing exactly when you’re going to be near enough to an obstacle to jump on to it.

To help you know how near you are to obstacles there is also the ability to zoom out by clicking on the magnifying glass in the lower-right hand corner. The view then zooms out and you can see a larger area of the park, not the entire park but a larger section so you can get a better idea of what you’re trying to skate towards.

You can drag around with your finger to see all available obstacles (or in the case of the Warm Up park lots of empty space!). This certainly helps when you’re trying to line up for an obstacle, and is especially useful when trying to gauge how far away from an obstacle you are.

Warmed up? Let’s jam…

After the Warm Up section you can then move onto the Jam Session where you get to use the full skatepark with a lot more obstacles. The main object of the Jam Session is to see how high a score you can get with a single trick or combination of tricks on an obstacle, there’s no time limit so you can just skate around for as long as you want trying to get that flip-to-grind flip-out combo down perfectly!

Competition is the final section and this gives you a 100 second time limit in which to skate around and build up as many points as possible. As you get higher scores new boards are unlocked which can be selected when starting the Competition or Warm Up sections. I’ve managed to get to over 400,000 points so far but still have a way to go to get over 1,500,000 points to get the highest board! I’ll need to practice a bit more :)

Finishing off… Last run…

So, that’s my quick-ish overview of how Touchgrind works, the best thing to do though is go ahead and buy Touchgrind yourself and check it out. It’s only £2.99 from the App store but the quality of the gameplay in Touchgrind, like many of the apps in the app store, is worth more than its price tag. The developers of the game, Illusion Labs are keen to get feedback from users so try it out and tell them how you think it could be improved. I’m sure some kind of multi-player mode is likely to be added in future, playing over wifi could be an interesting experience although I’m not quite sure how that will work due to the challenges already present with the top-down UI that Touchgrind uses.

I think Touchgrind is a great example of how powerful a platform the iPhone / iPod touch is, the touch screen interface offers a completely new control interface for a skateboarding game. As yet Touchgrind doesn’t make use of the accelerometer in the iPhone / iPod touch, perhaps this could be made use of in a future version? Or perhaps in some other skateboarding game?

I’ve included a few more screenshots from the game just to give a bit more of a taste of how it looks, go ahead and check it out.


Forget the iPhone Nano, here is the iPhone Shuffle

The other hot rumour leading up to Macworld San Francisco is for a smaller form iPhone, supposedly called the iPhone Nano. Macrumors published a sketchy picture of the supposed iPhone Nano which shows it as basically a shrunk-down version of the regular iPhone.

Personally I can’t see that being real, it simply does just look like a scaled down iPhone. However, people said the same thing about the previous generation iPod Nano when pictures showed the short squished format but it turned out to be real so who knows?

My money though is on an even smaller device – the iPhone Shuffle!

Secret pictures of the new iPhone Shuffle

You heard it here first! ;)

Is this the new Mock Mini, erm, I mean Mac Mini…

Macworld San Francisco will soon be taking place and as ever the rumour-mill is hot with talk of a revamped Mac Mini, along with the talk there are the usual sketchy photos of the supposed new products!

MacObserver linked to a post on Macenstein.com which shows one of these sketchy product shots, however, I took one look at it and thought "That’s been Photoshopped together"! It got me thinking that I should make my own mockup of a Mac Mini just to show how easy it is, and also how obvious the Macenstein shot looks to me.

Presenting the new Mock Mac Mini!

The world's fakest desktop computer

This is my version of the Mac Mini that Macenstein have published, the main thing I think looks odd is the thin gap at the top of the casing, it pretty clearly looks like the closed lid of the current MacBook / MacBook Pro. And that’s exactly what was used to make this mockup, just two images, the first taken from the current MacBook webpage and the second from a picture of the current Mac Mini:

Using Photoshop CS4 I simply duplicated the first image of the MacBook, flipped it horizontally, cloned out unwanted elements and then used Content Aware Scaling to resize the case and the background. I then copied and pasted the drive bay slot from the Mac Mini picture and blended that in.

Voila, one dubious unreleased Mac Mini!

BBC launches multi-platform downloadable iPlayer using Adobe AIR runtime

Finally people can stop complaining that the BBC only support Windows XP for its downloadable iPlayer application. Using a cross-platform application developed using Adobe’s AIR the BBC have launched a downloadable iPlayer that can run on Windows, Mac and Linux.

I’ve written quite a few times about the iPlayer and it seemed to me that the only viable solution for a cross-platform iPlayer was to use Flash and/or Adobe AIR. The only element I wasn’t sure about was how DRM would be provided:

I think the only technical challenge left to fill in is the provision of a decent DRM scheme to use within Flash video, if Adobe can provide that piece of the puzzle then there’s absolutely no reason for the BBC to use Windows Media DRM and cause thousands of licence payers to be locked out of using a service they are entitled to use.
Quote from "Flash: Can it be a viable alternative to Windows Media DRM for the BBC?" blog post

Well, Adobe stepped up to that challenge, Flash Media Rights Management Server has been used for some time for Adobe Media Player and this same technology is being used for the new iPlayer application. So that’s good news for those of us who don’t use windows. With Adobe’s AIR runtime supporting Linux as well then it makes a pretty good platform.

How do you use the Adobe AIR iPlayer?

At the time of writing this there’s not a lot of content available and I could only find one episode of Never Mind the Buzzcocks that showed a download link. However, that’s simply because content needs to be specifically encoded for this version of the iPlayer so it will take time for content to be encoded and made available.

There’s a few key things to keep in mind, it is currently a Beta program and is part of the iPlayer Labs program. You need to visit the Labs page and opt in to be a Labs tester, once you’ve done this you will then see the download links when they’re available. You will need to download the AIR based iPlayer desktop, although you’ll presumably be prompted to do this if you click on a download link.

The whole install process is pretty simple, the latest Adobe AIR runtime will be installed along with the iPlayer desktop so there’s no need to go and install that beforehand. All in all it’s a pretty simple process and it worked well so far.

An idea for improving iPhone App management in iTunes

The iPhone App Store is a huge success with thousands of applications available. However, it doesn’t take long after downloading a whole load of apps before you’ve got pages and pages of apps on your iPhone. With just two, three or maybe even four pages of apps it’s not too difficult to remember where specific applications are but beyond that it gets harder.

One solution to helping find the apps installed is to create pages with specific types of apps on each page, perhaps Social networking apps on one page, games on another and so on. However, you can soon end up with a lot of pages using this method. Currently on my iPhone I have about seven pages of apps and it’s getting increasingly difficult and time consuming to manage this as I add more applications.

Screenshot of my iPhone screen layouts
The current app screens on my iPhone

The problem is that you can only move applications around one at a time so trying to move apps from one page to another is a pretty slow and laborious process. It’s made worse because there is no way to adjust the order of the pages of apps or to insert a new page, so if you wanted to insert a whole new page in between your second and third pages the only way to do it is move all of the apps from the last page onto a new page. You can then move all the apps from the the third page etc one page forward, not a simple or quick process! Obviously this method of management is pretty useless with an increasing amount of apps.

Tuning up iTunes App management

So, what can be done to fix this? Well, I’m sure something could be done to make app management on the iPhone itself better but the solution I’ve got in mind is to improve the Applications management inside the desktop iTunes application.

When your iPhone is mounted you can currently configure which Apps are synced across to your device, What’s needed is an additional panel within this section that shows the layout of all the pages of apps on the iPhone. This panel would allow you to easily drag and drop applications between pages using your mouse or trackpad, you would also be able to re-order the pages and insert new pages in between the existing pages. It would also allow you to delete pages including all of the apps on them, unless of course it contains any of the core apps that cannot be deleted. In that circumstance a warning message would appear indicating that fact but the page would be left alone.

Mockup of iTunes app management screen
Mockup of iTunes app management screen

It seems like a simple and user friendly way to manage all your apps. If you think of how you manage music in iTunes, you can create playlists and drag and drop files in and out of them. This method of management would give that same kind of control for applications.

So, how long until we see this method of app management in iTunes? ;)

Goodbye N95, Hello iPhone

It’s been 18 months since I got my Nokia N95 and I’ve enjoyed using it, the combination of a phone with a good quality still camera and also pretty good video camera along with wifi access has been great to use.

Since getting an iPod touch last christmas it was pretty much inevitable that once my phone contract was up that I would switch to an iPhone. Although the N95’s killer app is a great camera, the array of applications for the Nokia N95 pales in comparison to what is available for the iPhone and iPod touch.

In contrast to the N95 the iPhone’s biggest weakness is its camera, much lower resolution stills and no video support at all. However, overall the iPhone is a much better device so I will live with the camera as it is and will probably keep a pay as you go sim in my N95 and still make use of it for filming and photos. The iPhone’s killer app is the fact that there are many killer apps available for it due to the success of Apple’s App Store.

When I got the N95 back in June 2007 I called it my iPhone substitute, it’s served me well but I’m enjoying using my iPhone a lot. It’s sure to be the subject of a few blog posts in the months to come.

~Rick

iPod Touch 2.2 firmware update breaks BBC iPlayer (Fixed!)

The recent 2.2 firmware update for iPhone and iPod Touch brought some great new features but also an annoying glitch, it breaks the ability to play content on the BBC’s iPod / iPhone version of the iPlayer site!!!

If you try to playback something on the iPlayer site you get a message saying "Sorry, programmes can only be accessed over a wifi connection". For some reason the BBC site thinks that I’m accessing it via a 3G connection, which isn’t allowed for the iPlayer site!

As it turns out this problem only affects iPod Touch users and not iPhone users, and the problem seems to be down to the detection script that the iPlayer site uses so it will require the BBC to make a fix to their code to resolve the issue, so hopefully it won’t take them long!

UPDATE
The problem has been fixed! Access to the iPlayer on the iPod Touch has been restored :)

New features in the iPod Touch / iPhone update

Update All in App Store iPhone firmware 2.2The update did bring some cool new features though, you can now download podcasts directly within the iTunes store application and there’s also an ‘Update All’ button in the App Store application, very useful when you’ve got a bunch of apps with updates. Safari has also had a revamp to its interface which makes better use of space by placing the search and address bars on the same line, each one expands to fill the whole line when you click into it. However, not all features are available on the iPod Touch.

No Street View in Maps for iPod Touch users

Typo in the iTunes Podcast section in iPhone Firmware 2.2One new feature that I was looking forward to checking out was Street View in the Google Maps application, but alas it turns out this is only available in the iPhone update and not the iPod Touch update. I’m not sure if this is intentional, perhaps due to the accounting differences between the iPod Touch and iPhone.

Usually when there are features added that require an additional fee for the upgrade it’s for completely new apps, not just for upgrades. Applying the same logic you’d expect to pay for the ability to download podcasts too. So I’m left wondering why Street View is missing in the iPod Touch update, maybe it’s just a mistake? There were a few other issues that got in there, such as a typo in the iTunes app Podcast section and a photo-resizing bug.

~Rick

Update:

Users with jailbroken iPod Touches have been able to turn on Street View on the iPod Touch, so I’m wondering more if this was an accidental omission in the 2.2 update.

Budget AVCHD editing in Windows: VoltaicHD for PC and Windows Movie Maker!

I’ve previously written about How to edit AVCHD footage on Mac OSX, at the time of writing that article there weren’t many options for editing AVCHD footage on either Mac OSX or Windows operating systems. VoltaicHD is a great application that helped Mac OSX users in particular because at that time there was no way of editing AVCHD on Mac at all.

Many Mac users had purchased AVCHD cameras and were frustrated by the complete lack of software available for editing AVCHD on Mac and even Windows users had to wait quite a few months before Sony released a version of their Vegas software that supported AVCHD.

Since then though, there are quite a few options for Mac users: Final Cut Studio and Final Cut Express offered mid to high end products for the Mac platform. Also Apple’s own iMovie software had a complete revamp and amongst many new features was direct support for AVCHD based cameras, a perfect budget solution as the software was included free with any new Mac or as part of Apple’s iLife suite for about £55 / $79.

However for Windows users, despite the availability of software like Sony Vegas, many people wanted a way to edit AVCHD without having to buy editing software that cost as much (or more!) than they spent on their cameras in the first place! There was no easy way to do this on a low budget, you could find articles on the web with instructions on how to use various applications or utilities to convert the AVCHD files into various formats, but nothing simple that would allow non-technical users to edit AVCHD footage. But now there is an easy solution.

VoltaicHD for PC & Windows Movie Maker: A low budget way to edit AVCHD!

The company that produced the VoltaicHD application for Mac OSX, Shedworx, has released a Windows version of VoltaicHD that is compatible with both Windows XP and Vista. You can convert your AVCHD footage into WMV or AVI format video which can then be used with Windows Movie Maker or other video editing application for Windows.

Windows Movie Maker is a video editing package that comes with both XP and Vista, and contrary to popular belief it is actually capable of working with HD video footage, but just not with native AVCHD footage. That’s where VoltaicHD fits in, by converting the footage to WMV format you can edit the footage from your HD video camera using just Windows Movie Maker!

Tips for converting / editing AVCHD with Voltaic and Windows Movie Maker

There are a few minimum system requirements to run VoltaicHD for PC but any reasonably modern PC should be capable of processing the AVCHD files. It’s worth noting of course that HD video is very intensive to work with and requires greater resources than editing conventional standard definition video footage. On a system with the minimum hardware requirements (as detailed below) it will take about 2 minutes to convert a 10 second AVCHD clip. It is obviously recommended to have as powerful a system as you can manage but even a slightly older machine should be capable of producing results – as long as you have a little patience and perspective! On the plus side the converted video files result in uncompressed HD video which can be played back more easily than the original AVCHD files on the minimum hardware spec machine.

Minimum Hardware requirements: At least 1GB of RAM, at least a 2Ghz P4 processor or equivalent processor and as much hard disk space as possible. AVCHD footage uses about 120Mb per minute of video footage, once this footage has been processed it uses about 500Mb per minute of video, so disk space is quickly used up.

Minimum Software requirements: Either Windows XP SP2+ or Vista, Microsoft Movie Maker 2.1+ and Windows Media Player v11+.

VoltaicHD can convert AVCHD footage to either WMV or AVI formats, however WMV is the preferred format as it keeps the aspect ratio correct no matter the resolution of your source AVCHD footage. There is no loss in picture quality when converting the AVCHD footage to either WMV or AVI. However, the audio track is affected during conversion, AVCHD can use Dolby 5.1 surround sound but only Sony cameras use this, Panasonic, Canon and JVC use stereo only. Any Dolby 5.1 sound is dropped back to stereo audio as this is all that Window Movie Maker supports.

Converting files using VoltaicHD for PC

You need set up the various preferences before using VoltaicHD for the first time, you can go back and change these preferences later by going to the Tools->Options menu option, or via the toolbar button.

  • Scratch file location: VoltaicHD creates temporary files during conversion, you can set where these should be created to a location of your choice. If you are converting large files from an external storage location, and want to preserve disk space on the machine running the conversions, you should set this location to be on the external storage device.
  • Output Directory: You can set where the final converted final files will be placed.
  • Extract 5.1ch Audio: The audio track from your movie can be extracted during the conversion process.
  • Output Format: WMV format is the recommended format for your converted clips.

Once you’ve got VoltaicHD installed on your system and Preferences all set up you are ready to go. Although it’s worth keeping in mind some suggestions for converting your AVCHD clips:

  • Make sure to copy all clips from your camera onto your hard drive before converting. It’s not worth risking trying to convert footage straight from your camera as it can be problematic.
  • Keep a VoltaicHD shortcut on your Desktop, this makes it easy to just drag AVCHD clips onto it ready for conversion, or just to open up the application ;)
  • Try closing down any unnecessary programs during the conversion process. Converting AVCHD footage is very processor / memory intensive so freeing up resources on your computer helps a lot.
  • Watch out when converting large AVCHD files if using a FAT32 formatted drive as the converted files may result in files larger than the 2Gb limitation of FAT32 will allow.

Next, add some AVCHD files to the file list and press Start. The converted files are created in the same directory as the source files by default, or to the location you set in your Preferences.

Setting up and editing in Windows Movie Maker

You need to set up Movie Maker to the correct video format for your region, either PAL or NTSC, and also to widescreen (16:9). Go to Tools->Options and click on the Advanced tab. You should then see a section called Video properties where you can set the correct format (NTSC or PAL) and also the Aspect ratio to 16:9. There’s no need to set the video format (NTSC or PAL) in VoltaicHD as this is auto-detected from the AVCHD clip.

You can now edit your HD footage just like you would with any other footage in Windows Movie Maker.

Exporting from Windows Movie Maker

VoltaicHD provides an export profile for Movie Maker 2.1 on Windows XP which ensures that the full HD resolution of your completed movie can be exported.

To Export from Movie Maker, select the File->Save Movie menu option. This starts the Save Movie Wizard. Use the following settings:

  • Movie Location: My Computer
  • Choose a name for your exported movie
  • Movie Setting: select Other, then VoltaicHD 1080 from the drop down.
  • Note: Select VoltaicHD 1080 PAL or NTSC, based on the format you are using.

If you are using Movie Maker in Windows Vista, then VoltaicHD provides an export profile to ensure that the full HD resolution of your completed movie can be exported. If your movies are in 1440×1080 resolution you will also need to manually apply an Effect to your clips to retain the full 16:9 aspect or Widescreen mode. Once your clips are in your storyboard or timeline, right click each of the clips and select “Effect”. On the next window under “Available Effects” scroll down and click on “VoltaicHD Widescreen” then select “Add >>". Then select OK. The preview window should now be showing your clip in widescreen mode.

To Export from Movie Maker, select the File->Publish Movie menu option. This starts the Save Movie Wizard. Use the following settings:

  • Movie Location: My Computer
  • Choose a name for your exported movie
  • Movie Setting: select Other, then VoltaicHD 1080 from the drop down.
  • Note: Select VoltaicHD 1080 PAL or NTSC, based on the format you are using.

Movie Maker will then create your HD movie! All thanks to VoltaicHD for PC!

Playing back your HD footage

If you want to watch your HD footage on something other than your PC then you can watch on XBox, PS3 or any Blu-ray player. You’ll need something like Nero to burn a blu-ray DVD (AVCREC format).

The makers of VoltaicHD for PC make some software called RevolverHD which can create blu-ray compatible DVDs. However, there’s currently only a Mac version available, so if you happen to have access to a Mac then you can use that. If you’d like a PC version of RevolverHD then get in touch with the guys at Shedworx and let them know.

Happy editing :)

Update – VoltaicHD 2 released in October 2009

Shedworx have released version 2 of VoltaicHD adding new features such as preview of AVCHD / AVCHD Lite clips, native editing of AVCHD video and the ability to upload video to YouTube. I’ve written a post with an overview of VoltaicHD 2.

Burn Blu-ray compatible and AVCHD DVDs using RevolverHD for Mac

You’ve got a spanky new HD TV, you’ve been editing your HD footage on your Mac. But how do you get your HD footage on it without buying a blu-ray burner and a blu-ray player?

The answer: Burn Blu-ray compatible DVDs using RevolverHD for Mac OSX and play your HD footage from a regular DVD disc.

RevolverHD for Mac – Make blu-ray DVDs

RevolverHD (another product from the makers of VoltaicHD) which helps you play your edited HD footage from iMovie08 / iMovieHD / Final Cut Express on the Playstation3. It can also create Blu-ray compatible AVCHD DVDs using the unedited AVCHD clips directly from your camera.

You can download the demo version which will give you 3 test exports or burns. There’s an easy to follow user guide which will take you step by step through the process for iMovie08, iMovieHD and Final Cut Express.

Make blue-ray DVDs, even on non-Intel Macs

Like it’s companion product VoltaicHD, RevolverHD will work on both Intel and PowerPC Macs on both OSX 10.4 and 10.5 which is good news if you’ve got an older Mac without an Intel processor. Don’t forget though that the conversion process used by RevolverHD is pretty intensive so using your old G3 iMac isn’t going to be very fast, although it should be possible!

It’s also worth noting that AVCHD DVDs may not work on some blu-ray players, check out the RevolverHD FAQ for more details.

I’ve done some test discs which have successfully played back on a friend’s Playstation 3 so it certainly seems to do the job!