PS5 Pro – Have games console prices jumped the shark?

Sony recently announced the PS5 Pro games console which had been long rumoured and I, like many people it seems, was a bit shellshocked to see the price to be $699 / £699.

My initial reaction was definitely a bit incredulous (and I probably still am to be honest), but it did also give me pause to consider whether this price is actually as extremely high as it seems. I was curious about the relative costs of games consoles since the 1980s and whether the prices have always been priced relative to inflation. So after a bit of Googling and also a bit of querying via ChatGPT I came up with these approximate costs for a few consoles over the years:

ConsoleLaunch YearOriginal Price (USD)GBP Equivalent at LaunchInflation-Adjusted Price (2024)1
Atari 26001977$199£115£505
Nintendo Entertainment System (NES)1985$199£185£500
Sega Master System1986$200£133£350
Super Nintendo Entertainment System (SNES)1991$199£114£230
Sega Genesis (Mega Drive)1989$189£118£260
Sony PlayStation1995$299£187£330
Nintendo 641996$199£128£225
PlayStation 22000$299£200£310
Xbox2001$299£206£315
PlayStation 32006$499-$599£277-£332£425-£510
Xbox 3602005$299-$399£166-£222£245-£330
PlayStation 42013$399£257£300
Xbox One2013$499£322£370
Nintendo Switch2017$299£230£250
PlayStation 52020$499£384£390
Xbox Series X2020$499£384£390

So looking at those prices it does seem like the cost of the PS5 Pro isn’t so far above the rate of inflation. It’s also worth noting that the PS3 launched with a pretty high price that had similar reactions from people. Even so, the cost is quite a bit higher than people expected, and it does seem really expensive to me (and as many people have pointed out at that price it still doesn’t come with a disc drive by default).

So, why have Sony priced it this way? There are a couple of factors to consider. The first is a point a friend of mine made to me when discussing it, perhaps Sony looked at the fact that many people are happy to spend £700 – or way more – for the latest smartphone, and they might do that every 2 or 3 years or so on average. If people see the value in spending that money for a phone then surely £700 for an extremely powerful games console is worth it? I can certainly acknowledge that logic and it certainly did make me think again when my friend suggested that explanation.

The second factor is market trends and consumer willingness to spend. Over time the cost of consoles has gone up along with the technical capabilities of the consoles, additionally the price of AAA games for consoles has also increased. Prior to 2020 the average cost of a AAA game in the US was $59.99, after then this rose to $69.99 alongside special / collector’s editions priced from $70 up to $150 in some cases. Despite those high (very high in my opinion!) prices people still buy them, so market forces seem to dictate and support Sony’s price.

One reason cited for the high cost of AAA games is that consoles (Sony’s at least) are sold at a loss and the cost of these games offsets this. But perhaps now Sony is trying to charge closer to the actual cost of the PS5 Pro?

So there are certainly some valid reasons as to why the PS5 Pro should cost so much, but it is interesting to see how Sony’s competition prices their newer consoles. XBox Series S and X both show pretty good value for money, the S in particular can be purchased for around £200 and can basically play the same AAA games as the PS5 Pro. There is also the long rumoured Nintendo “Switch 2”, Nintendo doesn’t tend to care about the high end of gaming performance but instead is focused on making great playing games, albeit mostly with the same $60+ price tag.

Sony has generally been seen to be winning the current console wars (at least against XBox), but I wonder if the price of the PS5 Pro will end up further reinforcing the Nintendo Switch (or the upcoming sequel) as the most attractive option for more casual gamers?


  1. This inflation adjusted price is based on conversion of the USD amount rather than the actual UK cost. ↩︎

Playdate by Panic

Panic is a Mac and iOS software company whose software I’ve used myself or many years. Having followed them online through social media and their blog over the years they’ve always had a keen interest in gaming (one of my favourite posts was when they made 1980’s-esque fake packaging for some of their apps!).

In recent years they’ve moved into games publishing, “Firewatch” being the first title they supported and more recent the massively popular “Untitled Goose Game“.

Last year they announced an even bigger step into gaming with the announcement of their “Playdate” handheld gaming console. It might seem a bit crazy to try and launch an all-new hardware platform (never mind one with a hand crank as part of its UI!) but as in many things Panic does it seems there’s a method to their madness.

It’s due to launch sometime in (hopefully early) 2020, I’m looking forward to getting my hands on one of these. I’m a huge fan of Game Boy and retro tech so the aesthetics and design for the Playdate look pretty awesome to me!

Go read the full Playdate FAQ to get all the details about it. Also Edge magazine issue #333 has a great interview / sneak preview of it.

Dis-N-Gaged

Almost exactly seven years ago, before the launch of Apple’s iPhone and the ubiquity of the App Store, Nokia launched the N-Gage. The N-Gage was a combination mobile phone and gaming device that was intended to take on Nintendo’s Game Boy Advance.

The N-Gage (mk1 pictured below) was pretty much the first gaming phone and should really be considered a failed yet bold attempt to kick-start what is now a huge multi-billion dollar business globally. The N-Gage didn’t get the kind of success Nokia really hoped for despite the many millions invested in marketing. I actually liked this phone and did happily use it as both a phone and gaming device, although admittedly the main game I played was Tony Hawk’s Pro Skater! Combining a gadget with skateboarding is a sure way to catch my eye.

Sidetalkin’

The most obvious quirk of the phone’s design was that you had to hold the thin edge of it to your head to make calls, so it looked pretty comical! (Check out http://sidetalking.com/ !) Nokia subsequently brought out the ‘N-Gage QD’ which removed the side-talking feature and added a backlight and made it a bit smaller, as well as putting the game card slot on the outside instead of inside behind the battery!

The demise of the N-Gage started back in 2005 when the N-Gage as a hardware device ceased production leaving only N-Gage as a software component on various Nokia devices. However, September last year marked the final nail in the coffin (N-Gage 2003-2009: An Obituary) of the N-Gage when it was finished off completely.

As quirky as it looked, I think the N-Gage was an interesting concept which was ahead of its time – location-based multi-player networked gaming via bluetooth or over the internet via mobile-phone networks? Back in 2003? Who would ever be able to afford the data fees that the carriers would have charged you back then?!! Nokia spent a lot of money trying to make it a success, but the timing just wasn’t right for a device with those capabilities.

Nokia are really up against the wall these days with Apple’s iOS platform and the Android platform pushing the bar in both hardware and software capabilities. Although I’m a hardcore iPhone user I used to be a very happy Nokia user, the Symbian S60 OS integrated pretty well with my Mac. Once I got an iPhone of course that all ended, but I’ve still enjoyed using my various Nokia handsets such as the N80 and N95.

Pushin’ the envelope

Nokia do seem to be trying to find their feet in this changing mobile device landscape, certainly the Nokia N8 device has some great features, especially the 12MP camera which seems to produce some pretty spectacular photography.

Innovation like Nokia’s Push project also seems to demonstrate some of the same pioneering spirit behind the N-Gage, breaking new ground by exploring the use of mobile devices as part of our physical activities – of particular interest to me are the skateboarding and snowboarding prototypes (as I said earlier, a sure way to get me interested is to combine gadgets with skateboarding!).

I’m looking forward to seeing what comes out of these initiatives (I’d like to get my hands on either the skate or snow prototypes to play around with them!). For now I’ll just end with saying farewell to the Nokia N-Gage!