PS5 Pro – Have games console prices jumped the shark?

Sony recently announced the PS5 Pro games console which had been long rumoured and I, like many people it seems, was a bit shellshocked to see the price to be $699 / £699.

My initial reaction was definitely a bit incredulous (and I probably still am to be honest), but it did also give me pause to consider whether this price is actually as extremely high as it seems. I was curious about the relative costs of games consoles since the 1980s and whether the prices have always been priced relative to inflation. So after a bit of Googling and also a bit of querying via ChatGPT I came up with these approximate costs for a few consoles over the years:

ConsoleLaunch YearOriginal Price (USD)GBP Equivalent at LaunchInflation-Adjusted Price (2024)1
Atari 26001977$199£115£505
Nintendo Entertainment System (NES)1985$199£185£500
Sega Master System1986$200£133£350
Super Nintendo Entertainment System (SNES)1991$199£114£230
Sega Genesis (Mega Drive)1989$189£118£260
Sony PlayStation1995$299£187£330
Nintendo 641996$199£128£225
PlayStation 22000$299£200£310
Xbox2001$299£206£315
PlayStation 32006$499-$599£277-£332£425-£510
Xbox 3602005$299-$399£166-£222£245-£330
PlayStation 42013$399£257£300
Xbox One2013$499£322£370
Nintendo Switch2017$299£230£250
PlayStation 52020$499£384£390
Xbox Series X2020$499£384£390

So looking at those prices it does seem like the cost of the PS5 Pro isn’t so far above the rate of inflation. It’s also worth noting that the PS3 launched with a pretty high price that had similar reactions from people. Even so, the cost is quite a bit higher than people expected, and it does seem really expensive to me (and as many people have pointed out at that price it still doesn’t come with a disc drive by default).

So, why have Sony priced it this way? There are a couple of factors to consider. The first is a point a friend of mine made to me when discussing it, perhaps Sony looked at the fact that many people are happy to spend £700 – or way more – for the latest smartphone, and they might do that every 2 or 3 years or so on average. If people see the value in spending that money for a phone then surely £700 for an extremely powerful games console is worth it? I can certainly acknowledge that logic and it certainly did make me think again when my friend suggested that explanation.

The second factor is market trends and consumer willingness to spend. Over time the cost of consoles has gone up along with the technical capabilities of the consoles, additionally the price of AAA games for consoles has also increased. Prior to 2020 the average cost of a AAA game in the US was $59.99, after then this rose to $69.99 alongside special / collector’s editions priced from $70 up to $150 in some cases. Despite those high (very high in my opinion!) prices people still buy them, so market forces seem to dictate and support Sony’s price.

One reason cited for the high cost of AAA games is that consoles (Sony’s at least) are sold at a loss and the cost of these games offsets this. But perhaps now Sony is trying to charge closer to the actual cost of the PS5 Pro?

So there are certainly some valid reasons as to why the PS5 Pro should cost so much, but it is interesting to see how Sony’s competition prices their newer consoles. XBox Series S and X both show pretty good value for money, the S in particular can be purchased for around £200 and can basically play the same AAA games as the PS5 Pro. There is also the long rumoured Nintendo “Switch 2”, Nintendo doesn’t tend to care about the high end of gaming performance but instead is focused on making great playing games, albeit mostly with the same $60+ price tag.

Sony has generally been seen to be winning the current console wars (at least against XBox), but I wonder if the price of the PS5 Pro will end up further reinforcing the Nintendo Switch (or the upcoming sequel) as the most attractive option for more casual gamers?


  1. This inflation adjusted price is based on conversion of the USD amount rather than the actual UK cost. ↩︎

Atari XP collection – never-released and rare Atari games from the 1970s and 1980s

Atari XP are releasing some actual cartridges for games that were never actually released back in 1970’s / 80’s.

They describe it as “Never-before released Atari® 2600 game cartridges. Available for the first time”. The games are described as:

Games that were completed but never received an official release, or were only released in very limited quantities. 

Games for which physical media has become extremely rare, and therefore hard to find.

A wide variety of classic games that would benefit from small improvements to graphic rendering on modern devices and the smoothness and accuracy of controls. These games will be carefully ‘reconditioned’ and then re-released.

The first three games they are releasing are “Yars’ Return“, “Saboteur” and “Aquaventure“.

Unfortunately they are only for sale in the United States at the moment but hopefully will become available elsewhere in future. But it’s pretty cool that I could possibly buy new cartridges for my own Atari 2600 console! :)

Playdate by Panic

Panic is a Mac and iOS software company whose software I’ve used myself or many years. Having followed them online through social media and their blog over the years they’ve always had a keen interest in gaming (one of my favourite posts was when they made 1980’s-esque fake packaging for some of their apps!).

In recent years they’ve moved into games publishing, “Firewatch” being the first title they supported and more recent the massively popular “Untitled Goose Game“.

Last year they announced an even bigger step into gaming with the announcement of their “Playdate” handheld gaming console. It might seem a bit crazy to try and launch an all-new hardware platform (never mind one with a hand crank as part of its UI!) but as in many things Panic does it seems there’s a method to their madness.

It’s due to launch sometime in (hopefully early) 2020, I’m looking forward to getting my hands on one of these. I’m a huge fan of Game Boy and retro tech so the aesthetics and design for the Playdate look pretty awesome to me!

Go read the full Playdate FAQ to get all the details about it. Also Edge magazine issue #333 has a great interview / sneak preview of it.

Descent: Underground

I used to love playing the original Descent games back in the 1990’s so I was pretty stoked to see this Kickstarter project for a prequel game.

If you’ve never played Descent then it’s basically you in a spaceship flying around inside some mines inside a planet / asteroid, it can get quite disorientating as you can rotate in all directions but it was a great multi-player shoot-each-other LAN game :)

Continue readingDescent: Underground

Why the AppleTV isn’t such a new concept for Apple…

Although Apple have for some time had games available for the iPod many people have wondered if Apple would release games that would be playable on the Mac itself. Although not always considered the greatest gaming platform, due to the smaller amount of games available, the Mac has never the less had some great mainstream games available. But Apple has never developed any games itself for the Mac.

Picture of Apple's Pippin games consoleIf you’re new to the Mac platform you may not be aware that Apple has in fact dabbled in the gaming market before, just not for the Mac itself!

Apple actually developed a games console in the mid 1990s called ‘Pippin‘, it was intended to be a platform that they would license to third parties instead of releasing it themselves.

Unfortunately it wasn’t very successful due to the more powerful Playstation 1 and Nintendo 64 which were available at the time. Bandai were the only games company who licenced the Pippin and they only sold a few thousand units at the time.

It’s interesting that a licencing model was the goal for the Pippin as it was at this time that Apple also ran their first and only official Mac Clone program which allowed other companies to develop and sell their own hardware which was capable of running the Mac OS.

Another interesting thing about the Pippin is that it ran a cut down version of Mac OS as it’s operating system, if you’re familiar with the buzz around Apple’s latest release the AppleTV and the upcoming iPhone then you’ll know that they both1 run essentially a cut-down version of Mac OSX.

The AppleTV – Mk I?

Picture ofthe Apple Interactive Television BoxAnother perhaps little known fact is that Apple have also developed a prototype set-top box for delivering interactive TV once before. Simply known as the ‘Apple Interactive Television Box‘ this device preceded the Pippin by 1 or 2 years, it was never actually released for sale though and was cancelled at a very late stage of development.

Although far from having the capabilities of the AppleTV it does show that Apple have had a long standing interest in becoming part of the home entertainment ecosystem within people’s houses.

It was likely that this unit was intended to deliver content via the cable providers of the time such as standard TV shows but allowing play and pause functionality. The intention was also to provide interactive content in the form of quiz shows and educational content.

The seeds of an idea, but not time for harvest

Both of these concepts had some interesting ideas at the core, but due to bad timing they never amounted to anything. It’s interesting to note that both of these concepts were developed during the period in Apple’s history when Steve Jobs was not in the company, whether these concepts would have been developed under Steve Jobs’ leading is hard to say, but the previously mentioned Mac Clones program was swiftly closed down upon his return to the company in late 1997. I think it likely the Pippin and Interactive Television Box would not have seen the light of day.

Picture of AppleTVAppleTV: Game on

Since the announcement of the AppleTV there has been a lot of speculation as to its capabilities, did it have some hidden functions that hadn’t been announced at the time? The possibility of additional functionality seemed likely and it didn’t take long after the release of iTunes 7.1 before people had a snoop around in the resources of the software to look for clues to any hidden purposes for the AppleTV.

Inside the software there are strings of text used to display the various messages and alerts shown whilst using the software, interestingly amongst these strings are these:

“4309.161” = “Are you sure you want to sync games? All existing games on the Apple TV ?^1? will be replaced with games from this iTunes library.”;”
4309.162″ = “Are you sure you do not want to sync games? All existing games on the Apple TV ?^1? will be removed.”;

The presence of these strings clearly shows that at the very least some of the games available for the iPod will also be playable on the AppleTV. How much more sophisticated the games available will be remains to be seen, when you consider the possible input device(s) that could be used with the device then there’s no reason why these games have to be as simple as the iPod games. There’s a whole range of ports on the AppleTV including the USB port which so far Apple has said is purely there for ‘maintenance purposes’.

In an interview on Wired.com, Greg Canessa – the Vice-President of PopCap games – specifically mentioned the AppleTV as one of the target platforms for their development:

It will be about taking the stable of franchises and games out of PopCap’s studio and adapting, customizing it for different platforms — adding multiplayer, new play modes, HD, customizing the user interface and display for Zune, ipod, Apple TV, Nintendo DS, PSP.

Notably missing perhaps from that list is the Nintendo Wii console, whether this is intentional or not is hard to say but given the runaway success of the Wii despite it not being as powerful as it’s contemporaries the Playstation 3 and XBox 360 shows that gameplay is not all about raw power. The AppleTV may not have the raw power of the XBox or Playstation but it may offer something close to the capabilities of the Wii, or perhaps even more given the Wii’s lack of HD playback capabilities.

Ripening opportunity2

Great design and application is something that Nintendo and Apple both share, it may be that Apple are looking to take advantage of the increase in popularity of the casual gaming market that Nintendo have cornered so well and to take a slice of that for themselves. The old ideas of the Pippin and the Interactive Television Box look like they have re-emerged from the ashes to a far more opportune time.

~Rick

1: The iPhone definitely runs OSX, the AppleTV is rumoured to do so and it seems very likely that this is the case.

2: Sorry, this post was full of Apple related puns, not all of them intentional originally!